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ehwrj/docs/feature-matrix.md
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Add Ehwrj clean-room live map
2026-06-02 22:49:24 +09:00

2.9 KiB

Feature Matrix

This matrix tracks the benign functionality identified from the analyzed WT Live Map resource and the corresponding clean-room Ehwrj implementation.

Feature Ehwrj status Notes
Local War Thunder map polling Implemented Reads map_info.json, map_obj.json, and map.img from loopback.
Map image preview Implemented Drawn by MapCanvas.
Aircraft/object markers Implemented Uses MapObjectKind classification for player, ally, squad, enemy, and objective colors.
Ally/enemy aircraft counters Implemented Derived from parsed object kind and aircraft flags.
Player info panel Implemented Shows detected player name, map position, Mach, and heading when available.
Flight telemetry Implemented Optional /state support for TAS/IAS, altitude, vertical speed, Mach, and climb angle.
Battle timer Implemented Session-local timer starts on first live snapshot.
Battle log panel Implemented Reads optional /hudmsg and /gamechat when available, and also logs local snapshot events.
Labels Implemented Toggle-controlled map labels.
Aircraft Mach labels Implemented Uses tracked motion estimates or state-derived values when present in parsed data.
Follow player Implemented Main map zoom/pan centers the detected player.
Rotate with player Implemented The map bitmap, grid, markers, range rings, and delivery tracker rotate around the view center using detected player heading.
Range rings Implemented Drawn around detected player.
Delivery tracker Implemented Draws projected approach lines from friendly/player aircraft to enemy objective targets when heading alignment passes the configured threshold.
Transparent overlay Implemented Avalonia transparent window with Windows click-through interop.
Overlay minimap Implemented Includes aircraft scale and minimum Mach filtering.
Overlay spot radar Implemented Includes range, spread, vertical scale/offset, opacity, arrow size/outline/color, and distance/Mach/closure labels.
Settings persistence Implemented Stored in %LOCALAPPDATA%\Ehwrj\settings.json.
Local API capture/replay Implemented Ehwrj.Tools.Capture records fixtures and writes a validation report; LocalApiStub --fixture-dir replays them.
Language selection Implemented English and Korean UI text can be selected from the main control panel and persists in settings.
WebView2 host Intentionally not used Avalonia was chosen so Ubuntu ARM64 can build and publish Windows x64 artifacts without WindowsDesktop SDK support.

Known Data Gaps

Real War Thunder map_obj.json, map_info.json, /state, /hudmsg, and /gamechat captures are still needed to tune distance scale, object classification edge cases, and mode-specific fields. The local API stub covers development and UI testing but is not a replacement for game-mode validation.